Marauders are beings consumed by insatiable greed and bottomless hunger for more. No amount of wealth, food, or power can ever satisfy them - they are trapped in cycles of endless acquisition, hoarding far beyond what they could ever use while others starve.
Driven By: An uncontrollable urge to take and hoard, flees when their stash is threatened
Attacks:
Tragedy: Can never feel satisfied no matter how much they collect, giggles nervously to mask their inner emptiness
What they say: "Never enough!" "Need more shinies!" "Still not happy..."
Driven By: Violent pursuit of resources, strength in numbers to take what others have earned
Attacks:
Tragedy: Believes taking from others will fill the void inside, but each raid leaves them more hollow
What they say: "Your stuff should be ours!" "Why do you have more than us?!"
Driven By: Using strength to seize resources, intimidates the weak to steal their possessions
Attacks:
Tragedy: Mistakes causing fear for earning respect, destroys beauty because they cannot create it themselves
What they say: "MINE NOW!" "You have too much, me take some!"
Driven By: Commanding others to feed their endless appetite for wealth and power
Attacks:
Special: Once per fight, can call for goblin reinforcements
Tragedy: Has accumulated vast wealth but remains desperately unhappy, fears losing everything because possessions are their only identity
What they say: "Bring me EVERYTHING!" "It's not enough! Never enough!"
Abilities: Invisible in darkness, whispers lies
Attacks: Confusion magic (makes you roll twice, take worse result)
Personality: Mischievous, loves causing arguments
Weakness: Bright light makes them easier to hit
Tactical Role: Self-regenerating heavy weapons platform (recovers 2 health per turn unless subjected to thermal damage)
Combat Capabilities:
Operational Profile: Economic warfare specialist focused on resource extraction and territory control
Tactical Vulnerability: Susceptible to negotiated resolution when offered substantial material compensation
Abilities: Teleports around, changes the rules randomly
Attacks: Reality twist (weird things happen for 1 turn)
Special: Every turn, roll 1d6 - on 1-2, something random happens!
Personality: Chaotic, finds destruction hilarious
Enemies: 3-4 Regular Goblins + 1 Big Brute
Scenario: They're stealing food from the village market
Tactics: Goblins retreat if more than half are defeated
Enemies: 2-3 Sneaky Goblins hiding in bushes
Scenario: They throw rocks and run away
Perfect for: Teaching new players combat basics
Enemies: 1 Goblin Chief + 2 Regular Goblins + 1-2 Sneaky Goblins
Scenario: Trying to steal the village's magic crystal
Perfect for: Boss fight for experienced groups